Digital learning resources


I’ve been to many conferences about net-based learning and have created a wide contact network thanks to them. I come home every time with new ideas, good examples and countless links to interesting projects. The discussions are valuable and inspiring.

However, it’s not so easy to put these good ideas into practice back home. The people who make the decisions seldom if ever attend these conferences and are not convinced of the advantages of flexible learning. Issues that seem self-evident at the conference are far from so when you sit down to talk to heads of departments about where they should invest their often limited resources next year.

Net-based learning at many universities is still a grass-roots movement with teachers and IT developers working often with project money. Few institutions have integrated this into their core activities though there are I’m sure some excellent exceptions.

The question is how do we get the real decision makers to attend this type of conference so that they can hear how much good work is going on and realise that we have to move from pioneer status to mainstream? It would be interesting to know how many university principals and heads of faculty are present in Berlin just now.

Where does learning take place? Where do we go when we want to learn? If we think of this in physical terms I doubt if we would find so much taking place in our lecture halls or classrooms. You go there to gather information, hear a selection of viewpoints and then run off somewhere else to assimilate and process. Students meet up in the library, in cafés, at home in their flats or maybe in the park but the purpose-built campus buildings are not always the most attractive places for students to meet outwith timetabled lecture hours . When I was a student I did most of my reading and writing assignments alone in my flat or somewhere else I found relaxing and quiet and I don’t think things have changed so much since then. The difference is the virtual learning environment that didn’t exist in my day.

Today’s students access their course material and collaborate on assignments using learning management systems like Blackboard, Ping Pong or Moodle. The trouble there is that such environments are visited only when there’s an assignment to hand in or because the course demands a certain number of forum contributions per week. Where do the students go for the rest of their on-line time and how much learning and collaboration takes place outwith the boundaries of the LMS? Our LMS tools are excellent for course administration and feature an increasing amount of useful functions but in the end they are walled gardens which offer limited scope for networking and linking in external participation.

The current explosion in social software like Facebook and MySpace as well as the growth of virtual worlds like Second Life shows clearly how much time and energy people are willing to devote to networking and showcasing themselves and their interests. The key here is that you can network on a global scale and receive often instant feedback. Having spent a lot of time in Second Life and only just dipped my toes into the ocean of Facebook I can see how engaging and immersive these tools can be and am regularly amazed at how much content has been added in such a short time.

Our students spend no doubt far more of their on-line time using social software than using our LMS. One problem is that the LMS is only open to you as long as you are a student; as soon as you finish your studies your password expires and the garden is closed. As is mentioned in a previous blog entry, Where do VLEs come from and where are they heading?, the LMS offers students a rather restricted digital learning environment with little scope for individual creativity and without the engaging and immersive elements present in Facebook or Second Life.

The question is whether we can open up the LMS model to include Web 2.0 tools and the opportunities for global networking. Can we develp a model where students can seamlessly move between LMS environments and open environments? Can the virtual campus environment of the future be a platform for life-long learning where you can store and develop contacts and content long after you have formally completed your studies. Indeed there is a growing market for net-based continuing education here in Sweden and we should really be looking to establish a life-long relationship with our students, offering them courses and networking opportunities throughout their careers.

One possible avenue to examine here is the tool Sloodle which is being developed to provide a bridge between the LMS Moodle and the virtual world Second Life enabling students to meet their colleagues in a virtual 3D environment.

A friend of mine, Michael Hotrum of the University of Alberta in Canada, has an interesting blog with thoughts on topics like this that you may wish to read.

That is a question that is seldom asked, even though it is a relevant question. If we learn about the history of Virtual Learning Environments (VLEs) it will be easier for us to understand some of the underlying reasons for the state of things. This will in turn make us better equipped to analyze problems and to understand why they are problems as well as to (hopefully) better understand how to address them. Many schools (or rather municipalities) are currently investing a lot of money in VLEs, and especially in a type of products that are often referred to as “learning platforms”. Those learning platforms are in reality often Learning Management Systems (LMSs), which are (in my world) a type of VLE.

So, what is problematic about that? Are there any problems at all? I would say that there are problems and that we need to be aware of them! However, before I start to problemize I will give you a retrospective view of the history of Technology Enhanced Learning (TEL) and VLEs. Beware of simplifications!

It all started (roughly) during the Second World War. There was an urgent need to train soldiers in a more efficient way and one appealing idea was to use technology - not computers at first though. Behaviorists like Skinner and Thorndike led this development and they were quite successful in their attempts to make training more efficient using technology. The training needs of the army were also well meet by behaviorist learning theories and the opportunities that the technology offered.

The development continued after the war and it eventually led to what we now know as instructional design (ID). ID had (and still has) a great impact on the development of TEL. As a result of the research and development of ID the concept of Programmed Instruction (PI) was introduced in the late fifties. In the bleeding edge of this development were theories and ideas such Skinners frames of instruction, ultimately to be realized by teaching machines. The underlying idea was quite simple and based on a “chunking and sequencing” approach that we can still recognize. Learning material was divided into smaller chunks (frames) that were sequenced together in a logical sequence that could be managed by the computers (and other machines) that were available at the time. The learning material was often based on a question-answer model or a fill-in-the-blanks approach, each unit ending with a small test. Eventually programmed instruction evolved into programmed learning (PL) and by that it also moved on into regular education (i.e. into the classroom). Both programmed instruction and programmed learning emphasized a type of learning that was self-paced and self-contained, managed by the learner. Those approaches were in fact similar to many of the approaches that are still in use.

In the eighties and nineties there was a trend towards specialized training software – or educational software as some prefer to call it. This was software developed for a specific learning purpose, but it turned out to be very expensive to produce. Eventually programmed learning evolved into computer-based training (CBT) and computer-based learning (CBL).

In the nineties there was a multimedia and CD-ROM revolution and most things turned into multimedia. Resulting in that people got used to flashy content with rich media and interactivity. Even though the multimedia era marked a significant change, many CD-ROM productions were actually just educational software in a sexier package.

Another significant technology that had its breakthrough during the eighties and the nineties were Hypertext. This was actually a significant development for TEL and we now know that Hypertext eventually led to a paradigm shift and it certainly became much simpler to produce digital learning content. In fact, some people even said that Hypertext and instructional design was the same things. Irrespective of that, Hypertext provided a relatively simple way for non-programmers to make their own representations of instructional designs (or pedagogical designs) and to produce instructional material - or learning content as I prefer to call it. Hypertext based tools like HyperCard and ToolBook became popular and changed the way in which learning content was developed.

In the mid-nineties it was time for the biggest breakthrough of them all: the breakthrough of the Internet and the Web! Computer-based (as in computer-based learning etc.) became web-based (as in web-based learning etc.). The breakthrough of the web actually turned things over quite a bit. Time and distances were no longer issues, and learning and education suddenly became a global affair. System borders that were previously perceived as clear suddenly became unclear, moved, or even disappeared.

A need to collaborate and exchange information and digital learning content suddenly appeared and standards and frameworks were developed, through initiatives such as ADL SCORM, IEEE LTSC, and the IMS Global Learning Consortium, in order to make easier for learning related systems to exchange data and information.

Experiences from previous production of educational software showed that it tended to become very expensive and that content must be reusable and relatively context independent in order to minimize costs and redundancy. This eventually resulted in the concept of learning objects. In short, learning objects is a modular concept for he delivery of digital learning content. The learning object concept  has adopted many ideas from previous developments within the ID-movement. One of the fundamental ideas of learning objects is chunking and sequencing. In order to actually make learning objects (re)usable the representation of ID (basically representing how LOs are sequenced together) needed to be separated from the actual content and not hard-coded into the content, which was the case with earlier approaches. When digital learning content became movable and reusable (at least in theory ;) there was an urgent need for somewhere to put it. Voila, the LMS was invented. Interesting to point out is that this development forced a separation of the content, the pedagogical context and the VLE. Previous approaches mixed them – with some exceptions. LMSs were from the beginning mainly an environment for administrating learning and learning content, with a strong administrative focus. This has changed over time, and many LMSs have extended their functionality with tools for collaboration, communication and a variety of other more learning specific tools.

However, suddenly,  just when LMSs  started to settle, Web 2.0 appears and there was immediately troubles in paradise. In fact there have been problems all the time, but now they were becoming compromising. Even though it appeared to be suddenly, Web 2.0 is not a revolution, but rather an evolution. If Web 2.0 exists at all? Technically there is not much new about Web 2.0, but it marks a change in how technology is perceived and used. New combinations and uses of technology occurs all the time under the Web 2.0 umbrella.

The picture below (from http://www.frepa.org/)  illustrates the development of TEL.

The history of TEL

So, what are the problems with the state of things as they have become?

In fact there are infrastructural problems as well as pedagogical problems that need to be discussed. Obviously they are interconnected in a complex web of dependencies.  Some of the more notable problems that we are facing are for example:

  • When everything else is becoming more and more horizontal the LMS represent another information silo.
  • LMSs normally come with a predetermined set of functions that does not necessarily fulfill the pedagogical needs of schools. Many of the LMS ideas arose from needs within industry and school needs are often fundamentally different.
  • Considering the pace of the technological development, there is no way that LMS vendors can keep up he pace. Many LMSs are becoming like Swiss army knifes: they are capable of doing a lot of different things, but only half bad and they are actually only good at a few things.
  • Being an information silo makes it harder for LMSs to function together with other systems or services. This makes the LMS Web 2.0 incompatible. After all, one of the core underlying ideas of Web 2.0 is to free information from systems and to be able to connect different services on the web to create an added value in the shape of new services. Google maps is one example of this approach. Other services are using Google maps to create new services by combining their own services and information with Google maps. My hometown (Umeå) is one example of that. It exists in 3D on Google maps and the 3D models are now used as a planning tool. Do Google know about this? I don’t think so, but that is also the point.
  • As LMSs usually comes with a fixed set of functions and a predetermined structure, they tend to limit the ways in which learning can be approached. There is an impending risk that LMSs add pedagogical restrictions and limitations rather than being a dynamic pedagogical tool, managed by teachers and students.
  • As long as LMSs are unable to interact with things like blogs, Wikis, ePortfolios, and so on, the learning infrastructure will become more and more heterogeneous and splintered, which makes it harder to manage, which is not exactly what teachers need.

If I wanted to be provocative, and I obviously want to be that, I would say that LMSs (and the LMS concept) are Web 1.0 in their very essence.

The question is how  those issues can be dealt with? There is  a need to start discussing those issues and  take them into account when planing learning infrastructure and implementing VLEs!

I do of course have the right answer :), but I don’t want to revile it quite yet…

This post is about the book: Future Proof Your College by Michael Heppel. The post is written by Stefan Pålsson, a Swedish analyst within the area pedagogic, digital learning och technology. If you know Swedish visit the blog Omvärldsbloggen. If you want to get in contact with Stefan: hyperfinder@gmail.com This is his post:

What will the educational institutions of tomorrow look like? Of course, nobody knows for sure. Nevertheless, it’s crucial that we start to discuss and think about it. Last week The Independent published an article about the learning of the future, centered around Michael Heppel’s new book Future Proof Your College, that is being released today. His book is focused on higher education, but the essential conclusions are also valid for primary and secondary education.

The purpose is to envision the opportunities and challenges for the educational world, and the content is based on interviews with students, principals, employers and futurists.

According to Heppel, it is evident that globalisation and technological innovation will have a crucial effect on the nuts and bolts of the system. The demands of the “digital natives”, born and raised in a digital environment, is another powerful force in this respect.

Flexibility, individualization and digital educational resources are some of the ongoing trends that will have a large impact on our conceptions of education and learning. Classrooms, blackboards, and even interactive whiteboards, are soon to become things of the past.

The shape and content of education will eventually be determined by the demands of the prospective students. This means that institutions must be able to let students develop the knowledge and skills they need and request.

Informal peer-to-peer teaching will probably be one of the key characteristics. Teachers and students will learn together in heterarchical environments, both physical and virtual, where they make creative use of each others’ differing knowledge and expertise. International collaboration ovet the Internet will also become a necessity.

This means that teachers need a whole new set of competencies, and that their professional role will be profoundly changed. In addition to this, schools need to adapt their rooms and buildings to the new prerequisites.

Efficiency and speed are two decisive keywords, says Michael Heppel. The students will expect value for their money, and the schools, colleges and universities must live up to this in order to survive.

What is the significance of role-play in a 3D environment for learning? What are the pros and cons? Look at a beginners’ language course on the virtual Swedish embassy in Second Life.

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Homework help on the net is a reality in England. A Swedish version is now being developed, called URsmart. Can students play a part in developing homework help on the net? How do we insure quality?

Watch the film from the Swedish Educational Broadcasting Company. Give us your opinion on this subject!

Write comments directly here on our blog, or record your reflections and views for publication.

Send your reflections to swedishlearningspace@gmail.com for publishing. Your recorded “posts” should not be longer than 1 minute, or if you want us to publish a written post - do not write longer than 1500 letters. We reserve the right to edit every post.